Thursday, 5 November 2015

Beyond the Boundaries: 13 - Modelling in Maya continued - Head

Modelling the head was even more harder then modelling both the arm and foot, due to the spherical shape of the head which is hard to do it accuratly in maya. So using Zbrush for the texturing of the body parts i will also have to remodel the head completly in Zbrush as well as.

Head process -


Rough work in progress head render.


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