Thursday, 5 November 2015

Beyond the Boundaries: 13 - Modelling in Maya Continued - Arm

The arm was the next part I modelled, doing this part was even trickier then doing the foot because having the same problem as the foot the arm didn't match the concept.

Rough render arm
The problem I have with this the forearm is too thin and the wires are too thin. 
and the fingers trying to replicate the concept it doesn't seem to be working and looks too cartoonie in way which is not the style I am after. And would be hard to animate with the fingers this style.

So with readjustments made below is the process of the arm being made.
below are various changes I made to the arm going through trial and errors testing out different styles until I found the right style I was happy with. 

first readjustment made changing the forarm making it a lot thicker
along with the wires. However the fingers are too short having not included any index fingers so would have been hard to animate.
readjustment 2 made tried extending the fingers but realised it still would have been hard to animate.
So after consideration and thought I took the render into Photoshop and painted on extra index fingers to see if this style would work,  to which it does I then took the concept backk into maya and made these readjustments. To which the final arm render is below and looks and works a lot better.

 

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