Wednesday, 4 November 2015

Beyond the Boundaries: '13' - Modelling in Maya - Foot

Having done coloured sketches and annotated sketches, these acting as visual aides so it will be that easier to model and rig in both maya and Zbrush. Having watched online youtube tutorials and using Lynda.com in how to use maya and Zbrush, seeing as i never took 3D in 2nd year.

Below is my first attempt in using Maya to which after watching a few tutorials I am quite happy with the result. But still have a long way to go to get it looking like what i actually want in terms of aesthetics and animation  and how I want the overall final outcome to be a dark, grungey cinematic hollyood look / feel to it.

13 - Foot model.


Rough render
When looking back on the rough render the toes especially looked weird and for some reason didn't match or look anything like the concept i had intially coloured. This would have been  looked weird once rigged, and looks out of proportion. So I decided to change the style of the toes -  below is the  process of the toes being changed.


Below is the Final render of the foot. With the readjustment  made.

With the readjustment made on the foot, it looks a lot better and a lot more reasonable and has a distinct look to it.

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