Monday, 16 March 2015

Auditons & Rehearsals before the Shoot

Thursday 12th March 2015 -

Casting and Auditions -

After receiving replies for our film we did two Skype auditions one with Amelia below and one with Caldonia below. We did one physical audition and during the audition we asked the dancer what they would like to add in terms of there of their own ideas and influence to the project, and also asked some practical things such as availability.

Amelia 

Caldonia



This is footage from the physical audition we done. ( Daisy Tait)

Daisy Tait was good, but we felt as a group that she seem passionate enough and didn't have enough enthusiasm for the project, same with Caldonia and that Daisy and Caldonia if we have of chosen either of them two they would have needed direction and their hand holded which we didn't have time for as we only have one day to shoot. Due to some complications in room booking and scheduling due to an anonymous individual.

We decided to cast Amelia Forrest as from her Skype interview she seemed really passionate and enthusiastic about our project and had a lot of her own input, which we as a group seemed really about to take on board and how she's part of an professional dance company.

During our Skype conversation with Amelia we  talked alot about collaboration, and how different art form could feed in to each other.

We also went through different film ideas and how to approach the idea, and how we'd like to structure it.

Overall, as a group we are extremely happy with Amelia, and believe she is a strong motivated, passionate and enthusiastic individual and fits for the part. I think Lucy smashed it in finding Amelia Lucy outdone herself in my opinion.


Monday 16th Rehearsals

On Monday we booked out JLO8 for our rehearsals where we met Amelia for the first time, and had a quick brief and greet of our new dancer. We as a group with Amelia had a discussion about trying out a few things i.e. movement, visual effects and costume. Footage from the rehearsals.



A quick VFX experiment which Tom had done on the day, to see weather the idea would work. in my opinion it looks good and am looking forward to shooting the film.

Tuesday, 10 March 2015

Interactivity 5th session

We started this session off with creating a new script to destroy our object.

 Script looking as follows
 

 

However, since the OnTriggerEnter is checking for all collisions, the asteroid dissapears instantly. To fix this the script was adapted to the following

 
 

when the asteroids come in contact with bolts upon fire we created a explosion effect In to the script the script now looking as follows

 


 



The next step was adding a boundary box to the game so that the asteroid would spawn in off screen.


 The script looking as follows
 



to get our asteroids to spawn multiple times on a continues loop we added to do the script



 

Monday, 9 March 2015

Dance Presentation- Project Proposal


Project Proposal

Dance Video sign off.
Thursday 5th March 2015 - Room R19
Rosie Gunn & Rachel Palmer

Production Pack

 compiled by Tom with help from myself and Lucy

Final - Storyboard



As the rough storyboard concept was just a draft to show how our dance video will look like roughly, Lucy then came up with a shot list from inputs I had roughly run past her for me to draw to up final storyboard.



Here is the final storyboard devised from the shots created by Lucy and partial inputs from myself.
taking references from the films that we had watched from our dance workshops and workshops from Field and Frames :
https://www.youtube.com/watch?v=9bXWWz5Tv_I
http://youtu.be/oQCTbCcSxis
http://youtu.be/gvyU9ZchEXE
http://youtu.be/yfJEVAVR6o8







Wednesday, 4 March 2015

Dance Video - Learning agreement form

From doing three previous agreement forms for my last project Maps & Journeys, it has helped me to write up a detailed and descriptive agreement form stating what I what I want gain and achieve from this dance project.



Dance Video - StoryBoarding Rough Concepts

when Tom, Lucy and myself got together to discuss the individual roles we were assigning each other. I of course because I love to draw am a more creative person I volunteered and was assigned by Tom and Lucy to draw up a rough storyboard, so as we as a group had rough idea about how the film may look.

A rough sketch -

 

when presenting this to Rachel at our second tutorial, she really liked the storyboard and the wide establishing shot but also said we needed to consider the space and objects within the space and weather these things will impact our film.
 
notes taken from the second tutorial we needed to consider -
 
-Try braking everything down to scenes and tasks
 
-ask that the dancer is confident with improvisation and ready to develop dances with us
IMPORTANT


-Think through the type of dance, and break down each individual bit of the synopsis line by line
explain that the reflection is a metaphor for the true self.

Synopsis we needed to break down line by line -

In a dark minimalistic room we see a person dancing using repetitive, monotone in nature and constrained movements, as if stuck in his daily routine without any hope. However his mirror reflection tries to convince him to break out of his routine, at first with no result as the person tries to ignore his reflection. However as the film progresses the person will slowly “break free” from his former self, starting to incorporate fluid movements in to his monotone routine, eventually ending up fully on dancing and leaving his past self behind. At the end of the film, both person and reflection become actual mirror images, as if the person has finally found his true self.
 

Interactivity 6th session


To start off we created a script to destroy our explosion prefabs after they've been exploded.

 

Next it's was time to add some audio to our game. This is done with an audio source component through the inspector panel

 

 
Also we added some background music to the GameControlergameobject.

and alsoaddedsome score text. We did this using a GUIText component on an empty gameObject.

 We then set up our scoring values through the game controller script by adding in modifications. The script now looking as follows with added modification.
 
 

now the game is finished it is now time for the exciting part and customizing the game.