To start off we created a script to
destroy our explosion prefabs after they've been exploded.
Next it's was time to add some audio to
our game. This is done with an audio source component through the inspector
panel
Also we added some background music to
the GameControlergameobject.
and alsoaddedsome score text. We did this using a GUIText component on an empty gameObject.
and alsoaddedsome score text. We did this using a GUIText component on an empty gameObject.
now the game
is finished it is now time for the exciting part and customizing the game.
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